Publication:
How Do Location-Based Augmented Reality Games Improve Physical and Mental Health? Evaluating the Meanings and Values of Pokemon Go Users' Experiences through the Means-End Chain Theory

cris.lastimport.scopus2026-02-25T16:01:55Z
dc.contributorNational Taiwan University of Sport
dc.creatorKu, Gordon Chih-Ming
dc.creator古志銘
dc.date2021-07
dc.date.accessioned2021-10-30T06:15:12Z
dc.date.accessioned2025-07-28T16:49:50Z
dc.date.available2021-10-30T06:15:12Z
dc.date.issued2021-10-30T06:15:12Z
dc.description.abstractNew technology has dramatically changed online games and blurred the boundary between active and passive activities. This study aims to explore the meanings and values of augmented reality online games by examining users' Pokemon Go experiences through the means-end chain theory. Using data from interviews with 34 Pokemon Go users, this study adopts the soft laddering method to identify Pokemon Go's potential attributes, consequences, and values, and to construct a hierarchical value map. The results indicated that Pokemon Go users pursue social relationships through play, and these relationships are triggered by the benefits of making new friends, maintaining current relationships with friends and family, and the attributes of prevalence, childhood memory, game design, and augmented reality. Subsequently, this study describes how Pokemon Go can be considered an active leisure activity because of its social, mental, and physical benefits and assesses the implications of its findings.
dc.format.extent102 bytes
dc.format.mimetypetext/html
dc.identifier.doi10.3390/healthcare9070794
dc.identifier.issn2227-9032
dc.identifier.urihttps://ir.ntus.edu.tw/handle/987654321/66223
dc.languageen_US
dc.publisherBASEL, SWITZERLAND:MDPI
dc.relationHEALTHCARE, 9(7)
dc.subjectsoft laddering method
dc.subjectsocial relationships
dc.subjectaugmented reality
dc.subjectonline games
dc.subjectPokemon Go
dc.titleHow Do Location-Based Augmented Reality Games Improve Physical and Mental Health? Evaluating the Meanings and Values of Pokemon Go Users' Experiences through the Means-End Chain Theory
dc.typearticle
dspace.entity.typePublication

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