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How Do Location-Based Augmented Reality Games Improve Physical and Mental Health? Evaluating the Meanings and Values of Pokemon Go Users' Experiences through the Means-End Chain Theory
Resource
HEALTHCARE, 9(7)
Date Issued
2021-10-30T06:15:12Z
Date
2021-07
Abstract
New technology has dramatically changed online games and blurred the boundary between active and passive activities. This study aims to explore the meanings and values of augmented reality online games by examining users' Pokemon Go experiences through the means-end chain theory. Using data from interviews with 34 Pokemon Go users, this study adopts the soft laddering method to identify Pokemon Go's potential attributes, consequences, and values, and to construct a hierarchical value map. The results indicated that Pokemon Go users pursue social relationships through play, and these relationships are triggered by the benefits of making new friends, maintaining current relationships with friends and family, and the attributes of prevalence, childhood memory, game design, and augmented reality. Subsequently, this study describes how Pokemon Go can be considered an active leisure activity because of its social, mental, and physical benefits and assesses the implications of its findings.
Subjects
soft laddering method
social relationships
augmented reality
online games
Pokemon Go
Publisher
BASEL, SWITZERLAND:MDPI
Type
article
File(s)
No Thumbnail Available
Name
index.html
Size
102 B
Format
HTML
Checksum
(MD5):0255700c992b894886e57170f9615219