Publication:
The Role of Sprint Planning and Feedback in Game Development Projects: Implications for Game Quality

dc.creatorLiu, Jing-Wei;Ho, Chia-Yu;Chang, Jamie; Tsai, Jacob Chia-An
dc.date2019-08
dc.date.accessioned2019-11-13T08:17:15Z
dc.date.accessioned2025-07-28T15:13:25Z
dc.date.available2019-11-13T08:17:15Z
dc.date.issued2019-11-13T08:17:15Z
dc.description.abstractAbstract Game development projects adopt Scrum to leverage their flexibility, as game concepts and the customer preferences are highly abstract and unpredictable. The most desirable features in an original game will not be easily identified during the first phase of development but will emerge later in a clear pattern as developers and testers continuously playtest the game. Thus, game development projects use feedback from game testers to understand what they think of various features and concepts, to obtain a better understanding of problem spaces. This study proposes that game tester feedback moderates the effect of Sprint planning on game quality. A field study was conducted using a pair-matched questionnaire in which 102 game development projects participated. Results showed that Sprint planning has a positive effect on game quality. The results also revealed that iterative feedback has a moderating effect on the relationship between Sprint planning and game quality. Theoretical and practical implications are discussed.
dc.format.extent131 bytes
dc.format.mimetypetext/html
dc.identifier.urihttps://ir.ntus.edu.tw/handle/987654321/65793
dc.languagezh_TW
dc.publisherElsevier
dc.relationJournal of Systems and Software, Vol.154, pp.79-91
dc.subjectGame Development Project; Game Quality; Sprint Planning; Feedback; Game Tester
dc.titleThe Role of Sprint Planning and Feedback in Game Development Projects: Implications for Game Quality
dc.typearticle
dspace.entity.typePublication

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