Publication: 虛擬互動式健身運動之參與體驗與滿意度及運動效益研究-以嘉義市林森國民小學體重減重班學童為例
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本研究旨在探討國小學童參與「X-BOX虛擬互動式健身運動遊戲機」之參與體驗、滿意度及運動效益之關聯性及其差異情形。並以嘉義市林森國小中年級減重班之32位學童為實驗對象,其研究方法採問卷調查及實驗研究法,並配合SPSS12.0統計分析軟體,進行項目分析、因素分析、成對樣本t檢定、二因子變異數與徑路分析及單因子多變量等方法進行資料分析。研究主要結果為:不同性別之學童參與不同運動強度之訓練,其BMI值與減重效果有顯著差異。
This study was to explore the differences among the participating experience, satisfaction and exercise benefits of elementary school students to join the lost-weight programs with X-BOX virtual interactive fitness game. 32 subjects were the middle-grade students of Linsen Elementary School in Chiayi City by questionnaire survey and experimental design methods for collecting the data. SPSS 12.0 statistical analysis software was adopted for analyzing the data, such as item analysis , factor analysis , paired t-test, two-way ANOVA and path analysis. The major findings of the study were summarized as follows: there exist significantly differences in the variability of different demographic variable in BMI and weight lost.
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校院名稱:國立臺灣體育運動大學
系所名稱:運動管理學系碩士班
學號:19905111
畢業學年度:100年
論文頁數:93頁