Repository logo
  • English
  • 中文
  • Log In
    New user? Click here to register.Have you forgotten your password?
Repository logo
    Communities & Collections
    Research Outputs
    Fundings & Projects
    People
    Organizations
    Statistics
  • English
  • 中文
  • Log In
    New user? Click here to register.Have you forgotten your password?
  1. Home
  2. 運動產業學院
  3. 休閒運動學系
  4. 期刊論文
  5. Evaluating the intention of downloading augmented reality games
 
  • Details
Options

Evaluating the intention of downloading augmented reality games

Journal Volume
40
Journal Issue
6
Start Page
1295
End Page
1305
Date Issued
2019-04-24
Author(s)
蔡明昌  
休閒運動學系  
劉經緯  
運動資訊與傳播學系  
DOI
https://doi.org/10.1080/02522667.2018.1532557
URI
https://ir.ntus.edu.tw/handle/123456789/131470
Abstract
Recently, augmented reality (AR) games have gained popularity as consumers’ acceptance for AR games as a new lifestyle is rising. In this study, we use the gray relational analysis method to construct players to evaluate the factors and order of downloading AR games. Finally, Pokémon GO, Pet City, and My Hero GO, three different AR games, were evaluated for player download factors to provide game developers with reference indicators for developing real-life games.
Subjects
Augmented Reality
Grey Relational Analysis
Position Model
Publisher
Journal of Information and Optimization Sciences
Type
journal article
Make it your own

DSpace-CRIS can be extensively configured to meet your needs. Decide which information need to be collected and available with fine-grained security. Start updating the theme to match your Institution's web identity.

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science

  • Cookie settings
  • Privacy policy
  • End User Agreement
  • Send Feedback